function Reality_changeClass(obj,classname){
  //alert(obj.cols);
  
  obj.className=classname;
}

function Reality_GroupClass(groupid,classname){
  for(i=0;i<document.all.length;i++){
    //id = document.all[i].id
    if(document.all[i].id.indexOf(groupid) > -1){
      document.all[i].className = classname;
    }
  }
}

function SetVP(cam)
{
	try{
		Scene.Engine.Nodes(cam).Fields("set_bind") = true;
	}catch(e){
		// Fix asp.net form issue
		// Nando@200906
		document.all.Scene.Engine.Nodes(cam).Fields("set_bind") = true;
	}
}

